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Old May 11, 2009, 05:53 PM // 17:53   #21
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Quote:
Originally Posted by deluxe View Post
My mm's run this: [build;OANDUshtSyBTBoBJgLCGNTf6EA]
I'll Try using this build with my Paragon (first using a Imbagon build and a Spear of Fury build) plus my para heros to increase the damage/Tank. I believe that DSorrow will work well, since ["There's Nothing to Fear!"] heals and plus ["Save Yourselves!"] there are a considerable Damage reduction. Remember that both ["Go for the eyes!"] and ["Fall Back!"] working on minions and can help without [Blood of the master] to heal minions and increase damage when they are alive.
Sounds good.
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Old May 12, 2009, 12:26 AM // 00:26   #22
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Originally Posted by Chthon View Post

1. It's sad that Sab's legacy is going to involve so many people mindlessly slapping low spec prot on minion bombers without asking themselves why they're doing it. Prot has no synergy whatsoever with the rest of the MB bar; and there's only enough free attributes to do it half-assed. The only reason to put prot on a MB is the lack of bar space imposed by the hero limit. What's more, these days ER Infuse/Prot is so powerful that it usually deserves a hero slot wherever the hench healers are inadequate, and that frees the MB of prot duties even on a 3-hero team.
Yes 9 protection aegis and ps are really half assed Chthon. Guess rank 10 monk ones are half assed...

Guess energy to cast long recharge powerful skills that can be chained isn't synergy enough.

Last edited by Improvavel; May 12, 2009 at 12:28 AM // 00:28..
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Old May 12, 2009, 11:12 PM // 23:12   #23
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I always thought the choice was obvious:

[Jagged [email protected]] for heroes. They can maintain it the best, and use it with [Death [email protected]] very well.

For humans, [Order of [email protected]] by far. That plus 10 fiends = gg.
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Old May 15, 2009, 06:47 PM // 18:47   #24
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I haven't looked lately, but last I checked I was running a modified Sabway style build with (1) MM hero running AoTL, fiends or horrors, BoTM, infuse/foul feast, aegis, etc. @ 16 DM (changed it up periodically, I forget the exact build), (2) MB/curses hero with JB for elite, minions, no saccing skills or minion heals, a few useful curses @ 14 DM and 11 or so curses, (3) N/Rt healer (Sab's build). I was running a Assassin's Promise MoP/PvE skills build myself. In most areas I'd end up with 10 level 18 meat shields along with 9 low-level minion bombs, that all turn into jagged minion bombs at some point. Since only the first character uses BoTM, the sacs are big but easier for the healer to handle. It also lets the 2nd character run high health. Between multiple instances of MoP and 19+ triggers for them, most groups pretty much insta-die once you get the minion mob going.
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